In crumbling Alluvion, the goddess Triune’s city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By...
In the aftermath of the Drift Crisis, investigators working for the Eyeswide Agency scramble to take on an influx of cases to track down missing people, bring back lost property, and unravel the ta...
To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city’s most popular tavern, wh...
The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puzzling maze lies the ...
Starfinder's original campaign returns in a new six-adventure hardcover compilation!
When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a r...
Starfinder's original campaign returns in a new six-adventure hardcover compilation!
When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a r...
The Drift Crisis has flung the crew of the Primorata across time, space, and other planes. Now Desna—goddess of dreams, stars, and luck—has chosen them to help those imperiled by the Drift Crash. S...
The Drift Crisis has begun! When the Drift—the dimension that allows starships to travel faster than light—suddenly crashes, all the starships in it are hurled to random locations in the multiverse...
The crew of the Oliphaunt have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as th...
It’s the 20th anniversary of the Absalom Run starship race, and to celebrate, the organizers have greatly expanded the event… and the prize money! When an accident in the qualifying heat takes an a...
The heroes travel to Absalom Station to warn the Pact Worlds government of a fast–approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and sh...
In a catastrophic instant, travel through the faster-than-light Drift realm failed, with travelers vanishing in mid-flight, communications scrambling, and the Drift's progenitor god Triune falling ...
With the discovery of an uncharted, resource-rich, and uninhabited planet in the Vast, several factions begin a joint settlement effort, and the heroes are given the chance to be the scouts and...
The crew of the Oliphaunt have gone from rags to riches... and then lost everything to their rivals. Now, at last, it's time for payback! Their longtime enemy, Lord Sinjin, drow master of an inte...
In this thrilling kick-off to the new Fly Free or Die Starfinder Adventure Path, a crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted ...
A favor for their best friend and ally brings the player characters to the ocean planet of Entha, which the Company is terraforming into a paradise for rich dilettantes. The churning water world i...
The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they've got a chance to become richer than they've ever imagined... by stealing one of the Kalistocracy's legendar...
The crew of the Oliphaunt have been living the good life, riding high after robbing a Kalistocracy commerce barge. But when old enemies join forces, the crew loses it all—their fortune, their rep...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '