Note: Insert designed for game with external box dimensions of 22.6 x 29.0 x 7.4cm.
Insert compatible with Root®, and The Riverfolk®, The Underworld®, The Exiles & Partisans Deck®, The Vaga...
Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 13+
Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, comp...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
Make your Woodland beautiful and more visible with these12 resin clearing markers. An expansion base game of Root required.
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root requi...
Bring the Woodland to life with landmarks! Each landmark offers players new strategic challenges and tactical possibilities. Best of all, they work with each of Root's four maps!
The Landmark Pack...
Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more!
Six new hirelings:
Flame Bearers & Rat Smugglers
Vault Keepers & Ba...
Number of Players: 1-6Playing Time: 60-90 MinutesRecommended Ages: 10+
A new faction is added to the forest fray.
The Riverfolk expansion includes:
A New Core Faction: The Riverfolk Company
A New ...
Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more!
Six new hirelings:
Riverfolk Flotilla & Otter Divers
Warm Sun Prophets ...
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Logical Lizards
Riverfolk Robots
Cogwheel Corvids
Drillbit Duchy
Also, it contains new trait cards to...
Number of Players: 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 10+
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to ro...
Number of Players: 2-6
Playing Time: 60-90 Minutes
Recommended Ages: 10+
Ready yourself! New invaders enter the world of Root in the Marauder Expansion, which adds two new factions and four hireli...
LIMITED EDITION KICKSTARTER BUNDLE!
This Kickstarter Bundle is for one of the following two pledge levels:
Marauder Pledge Level, which includes:
Root: The Marauder Expansion
Riverfolk Hireling Pa...
Root: The Tabletop Roleplaying Game core rulebook will be a 240-page, full-color hardcover. The book will include the core rules for the game, playbooks for the six vagabonds (Arbiter, Ranger, Sco...
As your vagabond adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete ...
Wield salamander spit grenades, wrist crossbows, and swordbreaker blades with this full-illustrated, 55-card deck of weapons and other gear--complete with special traits, weapons stats, and new art...
This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for each of the seven different factions of the Woodland.
The dice include a pa...
This Root: The RPG GM accessory pack includes a trifold GM screen featuring tools, tables, and information for running the game, alongside two custom notepads for tacking your campaign!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '