Among the most powerful Skinchangers beyond the Wall, Varamyr Sixskins commands a huge snow bear, three wolves, a shadowcat, and an eagle simultaneously. In battle he rides astride his great snowbe...
In Westeros, it’s not just the men that will put their lives on the line out on the battlefield. Especially for the Free Folk, everyone is expected to do their part, and that’s why the Spearwives ...
The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros would find strange at the best of times. The idea that someone would strap a saddle t...
The Free Folk are a conglomerate group, consisting of many different northern tribes. Though they don’t all share the same ideologies or faiths, they do all have a shared goal: making a name and ho...
Most people in Westeros think that giants are creatures of legend or simply myths and stories made up to scare children. However, giants are more than just real, they are making their way down from...
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineering in combat. That is, however, ...
There are many strange creatures that live north of the Wall. Most people in Westeros could only dream of giant, furry elephants covered in armor and spikes trampling through a battlefield. Unfortu...
There are an unknown number of tribes that live north of the Wall. These tough and hardy people will often form up and head south, looking for more hospitable land to call their own. Unfortunately,...
The Free Folk are a rugged people, not very familiar with any forms of civilization. They aren’t ones to settle down on land and farm. They get their meals through wits and wile, making traps and ...
Most of the Free Folk’s forces arm and armor themselves with whatever they can craft along the way to battle or steal off of their fallen enemies. The Thenn Warriors are different. They have forge...
The Free Folk in the north care not for the squabbles of the various Houses south of The Wall. These nomadic tribes will go where they please. And recently, they’ve been flowing their way into war...
Skinchangers have the rare ability to project their consciousness into nearby creatures, altering their behavior. This can be used simply, perhaps having them perform tricks. But it can also be us...
There are many strange and mystical creatures in the lands of Westeros. The Giants are among them. These massive creatures are just like humans, only much, much, much bigger. Anyone who says that ...
The bulk of the Free Folk forces are made up of the everyday people of the various tribes. They don’t have fancy metal armor. They don’t relentlessly train and drill maneuvers. They barely have we...
The Free Folk aren’t necessarily fighting to place a representative on the Iron Throne. Though, they certainly would if given the opportunity. They are just trying to fight for an equal opportunit...
Many in Westeros regard those in the Free Folk army as savages, and many in the Free Folk seem to go out of their way to enhance that feeling. The Followers of Bone are devoted to the Lord of Bone...
During battle, communication between a commander and their troops is extremely important. Many great battles have been won and lost because one side was able to moreeffectively utilize its resourc...
The Free Folk are often framed as simple savages by those that live further south. In many instances, that evaluation is wrong. While the Free Folk don’t harbor the trapping of much of civilization...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '