40K Call to Arms Finale

You’ve been working hard for months, or maybe you’ve be scrambling for weeks, or maybe you’re thinking that you still have time to do this – either way you should join us for our Call to Arms Finale event!

The Call to Arms Finale is simply a party that we host after close on Sunday, for all our C2A participants. Complete or not, anyone in the Call to Arms is welcome.

When: Sunday, October 6, 5:00pm

Entry Fee: None, if you are in the Call to Arms you are welcome!

Event Details: We’ll be showing off our armies, playing some pick up games, and eating some pizza that Jay’s gotta buy since he probably won’t be done his army yet.

Showcase voting: We’ll also have some cool prizes for those with the most impressive looking armies and miniatures! Show off your painting chops, and vote on your favourite Call to Arms entries!

So join us for a celebration of your efforts and those of the BKG 40K Community, and don’t forget your Call to Arms stamp card so we can get you all stamped up!

Call to Arms: Warhammer 40,000

It is an exciting time for Warhammer 40,000.  With many ways to use your minis, including Kill Team and Apocalypse, there has never been a better time to collect an army of 40K minis. To help you with some summer motivation BKG will be hosting a Warhammer 40,000 Call to Arms!

What is a Call to Arms?: Call to Arms is one of our most popular event types.  It is an army-building league where everyone begins a new army, and aims to completely paint it by a deadline.  What makes it so fun is that everyone is on the same page at the same time.  Events run during the Call to Arms compliment the stages of building an army (for example an event towards the beginning might be for a single painted hero model).  At the end players all end up with matching-sized, fully painted armies, and have a similar amount of experience with them – which is a fun thing to be a part of.

Call to Arms Begins: July 2nd, 2019

Call to Arms Deadline: Sunday, October 6th (Party at 5pm)

Call to Arms Entry: $25.00 -or- 6 Hero’s Rewards -or- $15.00 for Knights of Blackwood members.

What You Get: For your entry fee you get the following:

  • A Call to Arms Collector’s Card – which has up to 10 Achievements to stamp.  You can redeem the card for $5.00 store credit for each stamp (up to $50.00 in value)
  • An invitation to the Call to Arms Finale Party, where we will have pizza, gaming, and prizes!

Call to Arms Collector’s Card: One of the main benefits of joining the Call to Arms is the Collector’s Card you get.  If you complete all nine achievements (including the double-one) you can earn double your C2A entry fee in store credit!  Here are the achievements you can earn credit for:

  1. Paint a Squad or Squadron  This must be a fully painted legal unit that was not painted before the C2A began
  2. Paint Your Warlord  Every Army needs a leader, it must be fully painted legal unit that was not painted before the C2A began
  3. Paint a centerpiece model  Pick a cool focus of the army, like a big miniature, impressively based unit, or something that is a focus when looking at the completed army, must be a legal unit that was not painted before the C2A began
  4. Spend $35.00+ on Hobby Supplies  In a single transaction, stock up a little on supplies like paints, glue, flocks, and brushes
  5. Spend $70.00+ on Models for the Army  Get something for the army!
  6. Play a Game in the Store  Play a Warhammer 40,000 game in the store, with your C2A forces, this might occur during an official 40K event, or separately
  7. Hobby in the Store  Hang out in the store and do some painting, assembly, or other hobbying in the store
  8. Finish your 2000pt Army  The ultimate goal: finish a legal Warhammer 40,000 army.  All models in the army must not have been painted before the C2A began
  9. Finish your Army by the Deadline If you complete #8 by the Oct 6th deadline you will get a bonus 2 stamps!

Note:  The only stamp that requires you to actually finish by the deadline is the final one.  You can still complete your army after the C2A ends, and redeem the card.  You do not need to complete every box to redeem the card, it’s just better for you if you do since each box is worth $5.00.  Cards must be redeemed in 2019.

Call to Arms Finale Party: We will host a Finale Party at 5pm on Sunday October 6th.  All C2A participants are invited, whether you finished the Collectors Card yet or not.  At the party we will have pizza, drinks, gaming, and prizes!

There has never been a better time to jump in to Warhammer 40,000, and we really hope you’ll join in to the Call to Arms!

Age of Sigmar Call to Arms

It is an exciting time for Warhammer: Age of Sigmar.  With a new edition update coming, a couple of amazing recent new armies, and loads of cool stuff in the wings – it’s the perfect time to jump in to an Age of Sigmar army – which is why we are very pleased to announce our first Call to Arms army-building league in over a year!

What is a Call to Arms?: Call to Arms is one of our most popular event types.  It is an army-building league where everyone begins a new army, and aims to completely paint it by a deadline.  What makes it so fun is that everyone is on the same page at the same time.  Events run during the Call to Arms compliment the stages of building an army (for example an event towards the beginning might be for a single painted hero model).  At the end players all end up with matching-sized, fully painted armies, and have a similar amount of experience with them – which is a fun thing to be a part of.

Call to Arms Begins: June 1st, 2018
Call to Arms Early-Bird: You can begin working on your army early as soon as you sign up!

Call to Arms Deadline: Labour Day, Monday, September 3rd (Party at 6pm)

Call to Arms Entry: $25.00 -or- 6 Hero’s Rewards -or- $15.00 for Knights of Blackwood members.

What You Get: For your entry fee you get the following:

  • Free Entry to all Age of Sigmar events during Call to Arms
  • A Call to Arms Collector’s Card – which has up to 10 Achievements to stamp.  You can redeem the card for $5.00 store credit for each stamp (up to $50.00 in value)
  • An invitation to the Call to Arms Finale Party, where we will have pizza, gaming, and prizes!

Call to Arms Collector’s Card: One of the main benefits of joining the Call to Arms is the Collector’s Card you get.  If you complete all nine achievements (including the double-one) you can earn double your C2A entry fee in store credit!  Here are the achievements you can earn credit for:

  1. Paint a Battleline Unit  must be a fully painted legal unit that was not painted before the C2A began
  2. Paint a Leader Unit  must be fully painted legal unit that was not painted before the C2A began
  3. Paint a centerpiece model  pick a cool focus of the army, like a big miniature, impressively based unit, or something that is a focus when looking at the completed army, must be a legal unit that was not painted before the C2A began
  4. Spend $35.00+ on Hobby Supplies  In a single transaction, stock up a little on supplies like paints, glue, flocks, and brushes
  5. Spend $50.00+ on Models for the Army  Get something for the army!
  6. Play a Game in the Store  Play an Age of Sigmar game in the store, with your C2A forces, this might occur during an official AoS event, or separately
  7. Hobby in the Store  Hang out in the store and do some painting, assembly, or other hobbying in the store
  8. Finish your 2000pt Army  The ultimate goal: finish a legal AoS army.  All models in the army must not have been painted before the C2A began
  9. Finish your Army by the Deadline If you complete #8 by the Labour Day deadline you will get a bonus 2 stamps!

Note: that the only stamp that requires you to actually finish by the deadline is the final one.  You can still complete your army after the C2A ends, and redeem the card.  You do not need to complete every box to redeem the card, it’s just better for you if you do since each box is worth $5.00.  Cards must be redeemed in 2018.

Call to Arms Finale Party: We will host a Finale Party at 6pm on Labour Day, Monday September 3rd.  All C2A participants are invited, whether you finished the Collectors Card yet or not.  At the party we will have pizza, drinks, gaming, and prizes!

There has never been a better time to jump in to Age of Sigmar, and we really hope you’ll join in to the Call to Arms!

 

Call to Arms Age of Sigmar Coming Soon!

We are very excited to announce that we will be running our first Call to Arms in well over a year, and it will be for Age of Sigmar.

For those who haven’t participated in a Call to Arms, it is my favorite event type that we run.  In a Call to Arms all participants register an army they intend to complete, and a deadline is set.  Participants work away, encouraging each other, and play games along the way until the deadline arrives and everyone shows off their newly-painted armies.  We host a get-together for the Call to Arms participants, have food, play games, and check out each-other’s handy work.

The reason I love Call to Arms is that it really allows a community to gel.  Everyone, be they new players or experienced veterans, are sort of on the same level at the same time – playing a brand new army.  AND everything is painted!  It’s an almost magical time in the life of a community during and after a Call to Arms, when everyone is at the same spot in their hobbying.

So, we are obviously very excited to be running this multi-month event, and if you are interested in getting in to Age of Sigmar, or growing your collection, keep your eyes out for our full announcement – coming soon!

Age of Sigmar Call to Arms: Jay’s Journal

Jay HeadshotWith the insanity that was the Black Friday weekend now past I can take a moment and get planning my own Age of Sigmar Call to Arms force.

For those who aren’t familiar, Call to Arms is my favorite way to start an army for a game.  In a Call to Arms we get loads of players all starting up forces for the same game at the same time.  With a bunch of great events to encourage us to complete out armies we all work away learning our armies, and painting them up, with the goal of all finishing by a certain deadline.  The end result is that we get a bunch of excited players all playing new painted armies at the same time – it’s truly a fresh start for any game.

We only do Call to Arms a couple times a year, so now that it is Age of Sigmar’s turn I knew I had to get right involved.  I’ve been playing Warhammer since I was 12, and it’s always had a spot in my hobby-heart.

forrest-goblin

Skitter Skitter

Building to a Theme

I have always been a player that has placed theme above all else.  While there is nothing wrong with building an army around rules you like, my true love has always been to tell a story with the army – it’s something that I feel really helps everyone get into the spirit of the game.

For my army I am going with a Forces of Destruction army, with a Forest Goblin theme!  I have, over the course of a couple of years, accumulated lots of forest goblin miniatures, and now I have the chance to finally use them!  My forest goblins will focus on their orky spider god, and everything about the army will involve spiders, and webbing all over the place on the bases.

How I Will Pull ot Off

When building an army to a theme you will often feel limited with the options available to you.  For example, there are only three forest goblin units: Arachnorok Spiders, Spider Riders, and Boss of Gigantic Spider.  I could certainly just go with those units, but I find it more fun to expand the army a bit further – and to do that I will need to examine other options.

I want to stick with Forces of Destruction, because that will keep the army legal for competitive play.  I could just throw in some Savage Orcs (after all they would look like appropriate allies), but I really just want to stick with a goblin tribe.  So, I am left with looking at other goblin units that I can make look like forest goblins.

Right away I decided I wanted to have some goblins on foot – so I will run with some grots.  There are two grot units, and I have chosen the Night Goblin ones because they have an option for netters in the unit – which I really feel fits with the spider-web-thing.  Forest Goblins on foot – check.

I also want to add some support units.  I like squigs, but their inclusion might take away from the whole spider theme – perhaps I will make some spider-squigs somehow?  The Arachnarok spider comes with a catapult, which I will not be using.  It also comes with a shaman on top with spidery webbing that is really reminiscent of the Doom Diver.  Maybe I will add some kind of forest goblin catapult, or forest goblin doom diver to the mix.

webs

Nothing wrong with this tree…

The Wow Factor

Because the theme is so important to me, it’s always been my goal for other players to have a bit of a ‘wow look at that!’ moment when they first see my army.  Having a unique theme, and a well painted army will always get you pretty close to that, but it’s also a good idea to think about what might be something aesthetically that you can do to set your army apart – to make it memorable.  It can be many things: a bold or unique colour scheme, a beautiful display board, a particularly impressive centerpiece model, some painting detail that really catches the eye (like impressive banners, free-handed tattoos, or heradlry for example).

In my case I have decided that I want to really go hard on the bases.  Forest goblins obviously come from a cluttered forest landscape, and the spider-factor just keeps screaming at me to cover logs, mushrooms, and shrubs with some impressive spider webbing.  So that it my plan!

Give It to Me Straight Doc, What Are My Odds!?

When beginning a Call to Arms, or any project, it’s important to be optimistic about your chances of success.  Will I be able to get this army done by the deadline?  Well I am known for being slow, and abandoning projects…  But, I have also completed both the Warmachine and Warhammer 40,000 Call to Arms challenges over the past year or so – so I feel good.  Yeah it’s Christmas, yeah I’ve got three kids, and yeah I have excuses – but I’ll put my odds at 90% to finish – who wants to bet me!?

Join Me (My Spiders are Hungry)!

Whether you are new to Age of Sigmar, or an established player, I highly recommend joining in to the Call to Arms experience.  It’s my absolute favorite way to build an army, and it’s only made better the more people join in.  So consider signing up for Call to Arms today!  Don’t worry, I promise my spiders are friendly (ish)!

Warhammer Age of Sigmar Call to Arms

A Call to Arms army building league is the biggest combination of events that we can do for a miniatures game  In a Call to Arms participants all begin an army at the same time, with the goal of completing the army by a certain deadline.  To encourage participants we will be running great events throughout the league, we will have incentives for everyone to participant and finish their army, and at the end we will have a big party to celebrate everyone’s accomplishment!

Building Your Army:

In our Age of Sigmar Call to Arms players aim to complete a legal 1500 point army of Age of Sigmar using the General’s Handbook army building guidelines.  Participants can use any unpainted miniatures that they have access to (assembled, and even primed is fine), however they should show a staff member, or send us pictures to prove it’s not painted for any miniatures that weren’t bought during the C2A.

Rewards:

In Call to Arms players are rewarded for their participation and accomplishments in the form of Muster Points.  Players will get a Call to Arms tracking sheet when the Call to Arms begins where they will track their Muster Points.  Muster Points can be earned in many ways, and spent at any time for a variety of rewards – it’s up to each player!

Registration: Participants can join in two ways:

Option 1: Pay a $40 entry fee
Option 2: Pay a $20 entry fee and buy either a Start Collecting Bundle, an Age of Sigmar Starter Set, or if none of these suits your army talk with the staff about making another comparable purchase instead.

Important Dates:

Registration Opens: Today (Nov 8).  Players may begin assembling any models they wish, and they may begin painting Battleline units.
Call to Arms Begins: Thursday, November 17.  Players may now begin painting all their miniatures.
Deadline: Sunday, February 5th.  We will have an after-hours party to celebrate!


Events:

Early Bird Buildathon: Sat, November 19th, 4pm
Join us for an model-building marathon!
Entry: $10/4 Muster Points     Prize: Each participant that army-builds for 2+ hours gets a free paint, brush, or glue ($10 max)

The First Muster: Thu, November 24th, 6pm
The Call to Arms kicks-off with a rules & tactics discussion, and some games!
Entry: $5/2 Muster Points     Prize: Players earn ballots for their games, one random player wins a General’s Compendium!

Realm of Heroes: Sat, December 24th, 12pm
Bring your best hero to do battle in two venues: the vaults of a Warhammer Quest game, and Arena of Khorne
Entry: $10/4 Muster Points     Prize: The MVP of each Silver Tower game wins a set of BKG Custom Dice.  The MVP of each Arena of Khorne gladiator battle wins a BKG Tape Measure!

Vanguard Engagement: Sun, January 8th, 11am
Join us for a half-sized 750 point tournament!
Entry: $10/4 Muster Points     Prize: Best General, and Best Sport will win store credit, based on attendance.

Review the Troops: Thu, January 19th, 6pm
Create your own Warscroll Batallion, and try it out against the creations of others.
Entry: $5/2 Muster Points     Prize: Prizes will be awarded for Best Theme, Best Story, and Best Rules, as voted on by the participants.

Call to Arms Finale: Sun, February 5th, 7pm
After the store closes all the participants are invited for pizza, prizes, and gaming!  We will also host a painting contest as well.
Entry: Free – Exclusive to C2A Participants     You Get: Pizza, Drinks, Gaming, Fun!


Earning Muster Points: Here are the ways you can earn Muster Points, and how many of each you get:

  • Register for Call to Arms (4pts)
  • Paint your first Battleline Unit (2pts)
  • Paint a legal 1500pt army by the deadline (12pts)
  • Upgrage your army to a painted 2000pt army by the deadline (+6pts)
  • Upgrade your army by the deadline by a further 500pts beyond 2000pts (+2pts each)
  • Convert, or ‘kit-bash’ a Leader of Behemoth model in your army (1pt)
  • Convert, or ‘kit-bash’ a full unit in your army (1pt)
  • Participate in a Call to Arms event (1pt each)
  • Participate in a Thursday Age of Sigmar gaming night (1pt each)
  • Make a post in our Call to Arms Facebook Group updating the community of your progress (+2pts each / once a month)

Spending Muster Points: Here are the ways you can spend the Muster Points you’ve earned:

  • 1 Point – Enter a ballot in a draw for prizes. Draws will be held during C2A victory celebration in February
  • 1 Point – Select a copy of White Dwarf Magazine from our extensive back-catalog of weekly White Dwarf Magazines.
  • 2 Points – Receive $5.00 off the entry fee to any “Call to Arms” event
  • 4 Points – Select a FREE 12ml Citadel Paint
  • 8 Points – Receive a free copy of the new White Dwarf Magazine!
  • 9 Points – Get a $10.00 credit towards the purchase of any product in store for each 10 points redeemed.
  • 30 Points – Get %50 off the purchase of a Warhammer: Age of Sigmar starter set, or any Start Collecting! Boxed set for Warhammer: Age of Sigmar
  • 60 Points – Get a FREE copy of the Warhammer: Age of Sigmar starter set, or a FREE Start Collecting! boxed set.

WMH Call to Arms

WMH C2A Banner

Edit:  With the announcement of a brand new edition of Warmachine and Hordes coming in June, we’re postponing the start date of our Call to Arms to line up with this release.  The Call to Arms will officially begin June 12th.

It has been some time since our last Call to Arms event at Black Knight Games for WMH, but we are bringing it back bigger and better than ever!  We are proud to announce Call to Arms: Warmachine & Hordes – the best way to build your army!

What is Call to Arms?:

Call to Arms is a multi-event army building league.  In Call to Arms participants sign up to get their army from zero to finished within a certain time-frame.  Throughout the Call to Arms we will have hobby and gaming events to help create a sense of community among all the participants.  By the end we have a great group of players, who all have a similar sized painted army, and who have been playing games and building their armies together.  It is a truly unifying and exciting gaming experience and yields a strong gaming community afterwards.

How do I join?

Participants can either pay a $30.00 entry fee to join the Call to Arms, or they can get in free by making a $150.00 purchase towards the building of their army (this purchase can be for anything needed to get your army going, be it miniatures, paints, rule books, hobby tools etc.).

What do I get for joining?

In addition to getting a great experience participants of the Call to Arms will get free or discounted entry into all Call to Arms labeled events, as well as the league that will begin once Call to Arms ends.  Participants will get an invitation to the Call to Arms Party, which will be exclusive for Call to Arms participants and will have pizza, drinks, gaming, and will be after the store closes for the day.  Participants will get first crack at spots on the league map when our Warmachine league begins.

There will be achievement prizes for a few special accomplishments for some of those that achieve their deadline goal: First Completed Force, Most Completed Models, Best Painted, & Best Concept.

Additionally any participant that completely finishes their force by the deadline will earn a special, custom Call to Arms reward.sm BK Steampunk v2

What is the goal?

Participants aim to complete a fresh 75 point Warmachine or Hordes army from unpainted to finished by the deadline of Sunday, September 4th.  Participants can use any miniatures that they own that are not yet painted.  Miniatures can be pre-assembled and primed.  If participants wish to use miniatures they already own they can either bring them by to show the staff they aren’t yet painted, or send us a picture of them.

The biggest goal of the Call to Arms is to have a great community of player grow throughout it.  Most of the staff will be getting involved, we will be posting blogs about the events and the forces in progress.  We invite everyone to join the BKG Warmachine Facebook group to showcase your projects, and make plans to play games or paint.  Basically if you’ve ever wanted to see what would happen if Black Knight Games went all-out on a game – this is it.  So don’t miss out.  Gather your forces, and plan out some painting time, and let’s all build our armies together!

40K: Conquest of Galaxas League

40K Conquest of Galaxas

Next week our narative & map-based Warhammer 40,000 league ‘Conquest of Galaxas’ will begin!  All players are welcome to join, even once the league begins, and Call to Arms victors will be given a special discount on the entry fee as part of their reward for finishing!

Begins: Tuesday, March 1st
Ends: Tuesday, April 26th

Entry Fee: $10.00 ($5.00 for those that completed their Call to Arms by the goal)

Prizes: The top three players/teams will earn prizes based on the overall participants, as well as a set of the Call to Arms Custom Objectives!

League: The league is a domination-style map league that will have some narrative elements.  Players are able to play games any day they wish, so while we encourage players to play on Tuesdays for our 40K Game Night, you can still play in this league if you can’t make it on Tuesdays.  Players are able to attack specific players to gain territory, but they can also play pick-up games with anyone else in the league – so getting games in should be easy.

The complete league rules can be found here: (Conquest of Galaxas).  So give them a look, pick your targets on the map, and get gaming!

40K C2A: Tim’s Blog Entry 2 – Easy Painting

The Particular Judge

At this point many of you have seen my posts on the BKG Call to Arms Facebook group (If you’re signed up for the C2A and not in the Facebook group, ask a staff to add you next time you’re in).  I wanted to talk a little about what I’ve managed to paint so far, and what colours and techniques I used to get it done quickly and easily.  This won’t be the blog post that tells you how to paint beautiful non-metallic metals or get realistic source lighting.  My paint scheme is quick, easy, and it looks okay.

Group Shot

 

DunecrawlerWhen picking my colours for an army I plan to paint quickly, I am careful to focus on simple, primary colours and bright metals that take a wash well.  Because it’s easy to apply red over almost anything, but difficult to apply anything over a red, I primed my models in the second most common colour in the scheme, Army Painter Platemail Metal.  One can was lots for my entire army.

Before moving on, I’d like to make a few quick points about priming.  Normally with a primer the goal is not 100% coverage.  With regular primer, I just want to dust a model lightly to avoid losing any detail and to allow paint to stick nicely.  With the colour primer, this is my basecoat.  Because I’m getting most of my tone and depth from washes, my basecoats need to be applied without leaving gaps.  Good rules for priming start with a lot of shaking.  I shake my primer bottle for a full 5 minutes, which is a long time.  When I go to apply paint to a model, I start by just spraying the air, in short bursts, to confirm it isn’t sputtering and get what might be a little bit of dried up paint out of the nozzle.  Next I continue short bursts of paint, starting pointed at open air, moving across the model about 12 inches from it, then ending pointed at open air about.  It’s best to do multiple quick passes then to leave your spray pointed at the model.  I move the model, either in my hand (with a glove or a plastic bag) or on a surface that’s easy to move around.

After priming and letting my models dry, the next step is adding the basecoat of red.  I plan to highlight this once, so I picked a dark red for lots of contrast.  Army Painter Chaotic Red Warpaint takes a few thinned down coats to apply evenly over a large surface.  Typically I don’t worry too much about this colour spilling over to other areas, and use a large brush to get as much paint on in a short time as possible.  Next I touch up any uncovered areas with the Army Painter Platemail Warpaint a colour-match for the primer.  This is also when I’ll carefully go back over any red that should have been metal.

Imperial KnightThe longest step in the entire process, and the most soul crushing, is the brass.  I use Army Painter Weapon Bronze to pick out any details I would like to be brass.  It’s important to use this colour to break up the silver of any otherwise plain looking model.  At this stage of the process the model tends to look quite unfinished and it’s easy to lose faith.  I throw a mostly audio series on Netflix and just grind it out.

Pictured here: I’ve just started the brass on my Imperial Knight, but haven’t gone back and cleaned up the red yet.

After the brass is complete, I apply a liberal wash with Skitarii VanguardCitadel Agrax Earthshade.  This is a warm wash, to match my warm colour scheme.  One of the easiest mistakes to make with a wash is using an inappropriate temperature.  Models washed like this can often look dirty or not used as part of a larger technique.  After applying this wash, while it’s still wet, I go back and wick away areas where the wash has pooled excessively.  The effect makes the metal look deeper and more blended, and adds a dark recess to the red.  Pictured to the right: my Skitarii Vanguards after a wash.  The effect looks reasonably clean and passes the arm-length-test.

Ironstrider BallistarusAfter letting the wash dry, the next stage is highlighting the red.  I used Army Painter Pure Red Warpaint and used the way the wash had settled as a guideline for the high and low places on each model.  In highlighting, I focused on spending a little extra time in one place, like a hood or a cloak edge, and then being quick with the rest of the model.  These coats of red are thinned down considerably, and I’m not as focused on getting a coat that covers the whole surface.  The effect is nice and striking with the Ironstrider Ballistarus pictured here, to the left.

Basing is a critical stage of making a model look good.  For my bases, I decided to Citadel Blackfire Earth Texture Paint.  The textured paints are a new part of the citadel range and basically combine the gluing sand stage with the base coating stage.  The blackfire had a nice Martian orange look, so I only added to it by giving it a light Citadel Seraphim Sepia wash.

On the larger models I plan to add some Citadel Mordheim Turf to add some dried out grass and break up the larger spaces.

I painted the base rims with Citadel Dryad Bark.  Black rimmed bases tend to have an unfinished quality to them.  I wanted to avoid that, stick with my warm tone, but still base with something dark to add contrast.

The last step in the process, and one I’m certainly not finished doing yet, is adding Sicarian Inflitrators“that little bit of extra” to models to supply extra contrast or pick out a cool detail.  With the Sicarian Infiltrators pictured to the right, I added a Citadel Guilliman Blue Glaze to the tasers, the energy coil on their backpacks, and the vent of their blasters.  With everything else on the model being bright, warm colours, the small bit of blue stands out sharply without much effort.

For my HQ, I spent a little extra time on the details.  P3 Menoth White Highlight for her discoloured, unhuman flesh.  TTech-Priest Dominushis warm, cream coloured highlight gives the impression of age warts with a quick wash–not a bad end result for an aged technomage.  Once again I used a little bit of the blue glaze to add some glowing power weapons.  I added a little bit of drybrushed Menoth white to the base, used conservatively, to distinguish a could of the rocks and make the model pop a bit more.

And that’s it so far!  I plan to add some freehanding, a few decals, and maybe even a small allied force.  What do you think so far?  How have you been progressing in the C2A?  Next time you’re by the shop, feel free to challenge me to a 1500 point game.

40K C2A: Jay’s Blog 1 – Enthusiasm

Vote for Magus

My decision on which army to do for the Warhammer 40,000 Call to Arms came to me slowly.  If it had been Age of Sigmar it would have been easy.  Warmachine?  No problem.  But for Warhammer 40,000 I just didn’t know what to do.  I considered many armies, and while many of them appealed to me a bit – they were all missing a very necessary quality for me to truly dive right in: my enthusiasm.

Enthusiasm is a vital component of wargaming.  It is the gasoline that drives your hobby energy.  Enthusiasm is contagious, and I wanted to be contagious.  For me Call to Arms is all about community building.  You take a bunch of people, many of whom may not even know each other, and through a shared experience, multiple gaming sessions, and a single-minded goal we all come together and in the end are an amazing gaming community.  We’ve all gone through the ringer together, have a similar level of experience with our armies, and (very importantly) we all have fully painted armies.  So as the owner of the shop and one of the staff participating I NEEDED to be enthusiastic for my army so that I can share that enthusiasm and help propel the other participants forward.

Everyone finds their enthusiasm in different places.  Some people fall in love with the models.  Some people are gamers through and through and they get excited about what the gaming experience will be like.  Some people love the narrative of their faction and get lost in the lore.  Most of us fall into all three groups to an extent – but my best advice is to look to what excites you and always trust in that.

GenestealerCultSo, I found myself staring at the wall seeking inspiration.  My enthusiasm has always come from the fringes of the lore.  I love to pick a very specific, theme, and stick to it.  Basically I like all my armies to be little unique snowflakes that catch people’s eye and earn me excited responses.  Winning games is fine, but for me personally the real victory comes when people see my weird little hipster-army and get excited because it’s different than what they usually see.  That’s what makes the hours of assembly, planning, converting, and painting worth it for me.

Finally, after a couple of weeks of average ideas, and mediocre inspirations I found my army – all thanks to a passing comment from Justin G. during one of my Paint with Jay sessions.  I was admiring his beautifully painted tyranid army, and through the conversation he casually mentioned the words ‘Genestealer Cult’ – and that kernel of an idea never left my mind.

A Genestealer Cult is a weird old army from Warhammer 40,000.  The Cult is a group of people that have been infected by a genestealer, and they do their best to subvert the planetary government, in order to help soften up a planet for the inevitable Tyranid invasion.  The old models are suitably terrible and old-school and they have a nostalgia factor for me.  The army was exactly the kind of thing I would love working on.  It’s an actual force that many people would recognize, but not one that they will have seen much, if ever.  It provides me with opportunities to tinker with the army lists, and to do some converting.  It had everything I wanted – and I had finally found the enthusiasm I was looking for!

Next time I will talk about how to take a neat idea and find ways to make it fit in to the actual rules of the game, and how I plan to do just that with my happy little cult.

Interested in joining the Call to Arms?  You still can!  Details HERE
C2A participants, don’t forget to join the Call to Arms Facebook Group!