Knights of Blackwood Pet Collections

Members of the Knights of Blackwood will find themselves occasionally followed by lucky and helpful creatures.  These ‘pets’ help our members from time to time in the adventures they find themselves on.

Pets are represented by a button and card combination.  The card will explain what the pet is, and any rules they have.  The button will allow the member to show which pet they are using at any given time.  In Knights of Blackwood events members are allowed to select one of their pets to use for the event.  This pet will give some kind of minor bonus or perk for the event!

Pets can be purchased randomly (because the pet always chooses the member), but they can also be earned as prizes in events, or as a perk of joining the Knights of Blackwood program!

Pets will be released in various collections, so our members are encouraged to collect, trade, and attempt to complete the collection – because if they do they earn the ‘Legendary-Pet’ of the collection!  Pets have three rarities: Common (1 in 2), Uncommon (1 in 3), Rare (1 in 6), plus the Legendary.

COLLECTION 1

Type: Kitten Friend
Rarity: Common
Ability [Any]: Reroll any one die you roll in the game

Use Once Per Match/Encounter

Type: Mudskipper Familiar
Rarity: Common
Ability [D&D]: Gain Advantage on all rolls for one turn

Use Once Per Encounter

Type: Bottle Gnome
Rarity:
Common
Ability [MTG]: Gain 3 Life [Instant Speed]

Use Once Per Match

Type: Timid Pikachu
Rarity: Common
Ability [Pokémon]: Before your opponent attacks you may retreat your active Pokémon for free.

Use Once Per Match

Type: Wailing Knarloc
Rarity: Common
Ability [Warhammer]: During the Moral or Battleshock Phase one enemy unit suffers -2 Leadership/Bravery

Use Once Per Match

Type: Loyal Puppy
Rarity: Common
Ability [Any]: Reroll any set of dice rolls you roll in the game (must re-roll all).

Use Once Per Match/Encounter

Type: Razor Turtle
Rarity: Uncommon
Ability [Any]: When taking damage, you deal half-damage (Rounding Up) to the source of that damage.

Use Once Per Match/Session

Type: Journey Otter
Rarity: Uncommon
Ability [D&D]: You count as having +1 Charisma

Lasts all Session

Type: Young Pegasus
Rarity: Uncommon
Ability [MTG]: One of your creatures gains Flying until the end of the turn [Instant Speed]

Use Once Per Match

Type: Brave Sandslash
Rarity: Uncommon
Ability [Pokémon]: Your active Pokémon takes zero damage from any one attack.

Use Once Per Match

Type: Un-Clever Squig
Rarity: Common
Ability [Warhammer]: When an opponent targets one of your units with shooting you may select a different legal target instead.

Use Once Per Match

Type: Anxious Firefox
Rarity: Uncommon
Ability [Any]: You choose the order of play, or who goes first.

Use Once Per Match/Encounter

Type: Unicorn Guide
Rarity: Rare
Ability [Any]: Automatically roll any result you want on one die, or automatically win one coin flip.

Use Once Per Match/Session

Type: Owlbear Cub
Rarity: Rare
Ability [D&D]: You count as having +1 Wisdom and +1 Intelligence

Lasts all Session

Type: Thieving Squirrel
Rarity: Rare
Ability [MTG]: Target opponent discards a random card [Sorcery Speed]

Use Once Per Match

Type: Wily Lucario
Rarity: Rare
Ability [Pokémon]: Select one random card in your opponent’s hand, which they reveal.  If it is an energy deal 30 damage to their active Pokémon

Use Once Per Match

Type: Gryph Hound Sentry
Rarity: Rare
Ability [Warhammer]: Ignore the first wound suffered by your leader or general.

Use Once Per Match

Type: Wandering Giant
Rarity: Legendary
Ability [Any]: You may pause the game and ask anybody in the room for advice on how to proceed.

Use Once Per Match/Session