Age of Sigmar ITC Tournament

We will be hosting our first ever Age of Sigmar ITC tournament!

When: Saturday, October 14, 11:00am (Registration begins at 10am)

Entry Fee: $20.00 // 6 Hero’s Rewards

Lunch: A Pizza Lunch is included in your entry, including three slices, and either two pops/waters or one energy drink/juice.

Stronghold Members Get: a Hero’s Reward

Format: 2000pts, 3 Rounds, Two Hours per Round

Forces: Every army must follow an Allegience (which can be a Grand Alliance, like Chaos, or a more specific one, like Breyherd).  Forces are selected using the Matched Play rules (General’s Handbook 2017, p.70), following the ‘Battlehost’ guidelines and utilizing the Rules of One and other ‘Matched Play’ rules.

Scenarios: We will be using ITC scenarios TBD.

Event Scoring: We will be using the Best Coast Pairings app for scoring, so if you have it (or want to download it) you can do so to make reporting and tracking even easier – but you don’t need to have it as our organizers will.  Scoring follows the ITC scoring for each scenario.

Prizes: We will put $20 per participant, minus the cost of the pizza, in to a prize pool.  The top three players will all get a share of store credit.  Additionally one unlucky player will be granted a free set of dice – to change up their luck!

ITC

Age of Sigmar Tournament

Generals Handbook 2017 is here, and we are excited to host the first Age of Sigmar tournament using the new shiny rules!

When: Saturday, August 2, 11:00am (Registration begins at 10am)

Entry Fee: $20.00 // 6 Hero’s Rewards

Lunch: A Pizza Lunch is included in your entry, including three slices, and either two pops/waters or one energy drink/juice.

Stronghold Members Get:Hero’s Reward

Format: 2000pts, 3 Rounds, Two Hours per Round

Forces: Every army must follow an Allegience (which can be a Grand Alliance, like Chaos, or a more specific one, like Breyherd).  Forces are selected using the Matched Play rules (General’s Handbook 2017, p.70), following the ‘Battlehost’ guidelines and utilizing the Rules of One and other ‘Matched Play’ rules.

Scenarios: We will be using the following scenarios from GHB2017: Knife to the Heart (p.80), Battle for the Pass (p.83), and Starstrike (p.84)

Event Scoring: Each player will earn a number of points for the games they play: Major Victories are worth 17 points, Minor Victories are worth 13 points, Draws are worth 10 points, Minor Losses are worth 7 points, and Major Losses are worth 3 points.  Additionally players will gain bonus points for the following: Up to three Sportsmanship Points (awarded by each player to the single opponent with the best sportsmanship), and two points for having a fully painted force.

Prizes: We will put $20 per participant, minus the cost of the pizza, in to a prize pool.  The top three players will all get a share of store credit.  Additionally one unlucky player will be granted a free set of dice – to change up their luck!

Age of Sigmar: April Tournament

Join us for a Warhammer Age of Sigmar tournament using the points from the General’s Handbook!

When: Saturday, April 1, 11:00am (Registration begins at 10:30am)

Entry Fee: $20.00 ($16.00 for Stronghold Members) – Includes Pizza lunch

Rounds: 3 Rounds, 2 Hours & 20mins/Round. Scenarios: Three Places of Power (p.114), Blood & Glory (p.111), and Border War (p.113) – All scenarios from the General’s Handbook.

Bring: Your army, your rules, dice, two copies of your army list.

Armies & Guidelines:
Forces will be ‘Vanguard’ forces to 1500 points, using the ‘Pitched Battle’ rules on p. 106 in the General’s Handbook. Forces must follow the minimums for a Vanguard force (1-4 Leaders, 2+ Battleline units, 0-2 Artillery, 0-2 Behemoths).

Players may set aside any amount of points as ‘Reinforcement Points’ (p. 108 Generals Handbook). It is from their Reinforcement Points that players may summon, or otherwise add units to the game – units added in this way DO NOT need to be decided beforehand, so players can draw from any legal miniatures they have on hand – and may even use miniatures that had died earlier in the game.

Forces must be composed exclusively from models from one of the four Grand Alliances (Order, Chaos, Death, & Destruction), and may either take Alliance Abilities from their Grand Alliance, or from their Battletome.

Warscroll Detachments may be taken, however you must pay the additional points for them from the Points section in the General’s Handbook.

Prizes: We will provide prizes for the top 3 players overall, as well as bonus prizes for ‘Best Presentation’ and ‘Best Sport’ (as voted on by the participants), prizes take the form of store credit (based on attendance).

Age of Sigmar: Path to Glory League

Starting Thursday March 9th I will be running a Path to Glory campaign at Black Knight Games.

Path to Glory is a narrative campaign that focuses around a hero and their warband. You can find the rules for this kind of campaign in the Generalds Handbook (p. 64)

Stormcast players are encouraged to use the options in their fancy new Battletome.

If your army does not have specified rules (eg. Seraphon) then we can work together to create a list

Entry Fee: FREE!

If you have any questions please don’t hesitate to ask!

https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/warhammer-aos-path-to-glory-warband-roster-en.pdf

Age of Sigmar: Community Party

Since we have had a couple of groups sprouting up for Age of Sigmar in the past couple months, with the Call to Arms, and the Thursday night gamers, we have opened up what was formerly the Call to Arms Finale to all of the members in our AoS community!

When: Sunday, February 26th, 5pm

After the store closes all are invited for pizza, prizes, and gaming! We will also host a painting contest as well.

Entry: Free – to C2A Participants, $5.00 for everyone else

You Get: Pizza, Drinks, Gaming, Fun!

Painting Contest: All participants can submit an entry in all three catagories: Best single model, best large model, and best unit (fun prizes for winners)

Last Call for Call to Arms: For those that participated in the Call to Arms you will be awarded points for your efforts, which you will be able to spend on your choice of prizes. This is the new DEADLINE for finishing your armies – so you’ve got a couple more weeks!

Warhammer Age of Sigmar: Tournament

Join us for a Warhammer Age of Sigmar tournament using the points from the General’s Handbook!

When: Saturday, February 4th, 11:00am (Registration begins at 10:30am)

Entry Fee: $20.00 ($16.00 for Stronghold Members) – Includes Pizza lunch

Rounds: 3 Rounds, 2 Hours & 20mins/Round. Scenarios: Three Places of Power (p.114), Blood & Glory (p.111), and Border War (p.113) – All scenarios from the General’s Handbook.

Bring: Your army, your rules, dice, two copies of your army list.

Armies & Guidelines:
Forces will be up to 2000 points, using the ‘Pitched Battle’ rules on p. 106 in the General’s Handbook. Forces must follow the minimums for a Battlehost force (1-6 Leaders, 3+ Battleline units, 0-4 Artillery, 0-4 Behemoths).

Players may set aside any amount of points as ‘Reinforcement Points’ (p. 108 Generals Handbook). It is from their Reinforcement Points that players may summon, or otherwise add units to the game – units added in this way DO NOT need to be decided beforehand, so players can draw from any legal miniatures they have on hand – and may even use miniatures that had died earlier in the game.

Forces must be composed exclusively from models from one of the four Grand Alliances (Order, Chaos, Death, & Destruction), and may either take Alliance Abilities from their Grand Alliance, or from their Battletome.

Warscroll Detachments may be taken, however you must pay the additional points for them from the Points section in the General’s Handbook.

Prizes: We will provide prizes for the Best General(s), Best Sportsman, and Best Presentation in the form of store credit (based on attendance).

Age of Sigmar: Tournament

Our first Warhammer Age of Sigmar tournament using the points from the GHB went great, and everyone agreed we should do more – so here is our next!

When: Saturday, December 10th, 11:00am (Registration begins at 10:30am)

Entry Fee: $20.00 ($16.00 for Stronghold Members) – Includes Pizza lunch

Rounds: 3 Rounds, 2 Hours & 20mins/Round. Scenarios: Take & Hold (p.110), Blood & Glord (p.111), and Border War (p.113) – All scenarios from the General’s Handbook.

Bring: Your army, your rules, dice, two copies of your army list.

Armies & Guidelines:
Forces will be up to 2000 points, using the ‘Pitched Battle’ rules on p. 106 in the General’s Handbook. Forces must follow the minimums for a Battlehost force (1-6 Leaders, 3+ Battleline units, 0-4 Artillery, 0-4 Behemoths).

Players may set aside any amount of points as ‘Reinforcement Points’ (p. 108 Generals Handbook). It is from their Reinforcement Points that players may summon, or otherwise add units to the game – units added in this way DO NOT need to be decided beforehand, so players can draw from any legal miniatures they have on hand – and may even use miniatures that had died earlier in the game.

Forces must be composed exclusively from models from one of the four Grand Alliances (Order, Chaos, Death, & Destruction), and may either take Alliance Abilities from their Grand Alliance, or from their Battletome.

Warscroll Detachments may be taken, however you must pay the additional points for them from the Points section in the General’s Handbook.

Prizes: We will provide prizes for the Best General, Best Sportsman, and Best Presentation in the form of store credit (based on attendance).

Age of Sigmar Call to Arms: Jay’s Journal

Jay HeadshotWith the insanity that was the Black Friday weekend now past I can take a moment and get planning my own Age of Sigmar Call to Arms force.

For those who aren’t familiar, Call to Arms is my favorite way to start an army for a game.  In a Call to Arms we get loads of players all starting up forces for the same game at the same time.  With a bunch of great events to encourage us to complete out armies we all work away learning our armies, and painting them up, with the goal of all finishing by a certain deadline.  The end result is that we get a bunch of excited players all playing new painted armies at the same time – it’s truly a fresh start for any game.

We only do Call to Arms a couple times a year, so now that it is Age of Sigmar’s turn I knew I had to get right involved.  I’ve been playing Warhammer since I was 12, and it’s always had a spot in my hobby-heart.

forrest-goblin

Skitter Skitter

Building to a Theme

I have always been a player that has placed theme above all else.  While there is nothing wrong with building an army around rules you like, my true love has always been to tell a story with the army – it’s something that I feel really helps everyone get into the spirit of the game.

For my army I am going with a Forces of Destruction army, with a Forest Goblin theme!  I have, over the course of a couple of years, accumulated lots of forest goblin miniatures, and now I have the chance to finally use them!  My forest goblins will focus on their orky spider god, and everything about the army will involve spiders, and webbing all over the place on the bases.

How I Will Pull ot Off

When building an army to a theme you will often feel limited with the options available to you.  For example, there are only three forest goblin units: Arachnorok Spiders, Spider Riders, and Boss of Gigantic Spider.  I could certainly just go with those units, but I find it more fun to expand the army a bit further – and to do that I will need to examine other options.

I want to stick with Forces of Destruction, because that will keep the army legal for competitive play.  I could just throw in some Savage Orcs (after all they would look like appropriate allies), but I really just want to stick with a goblin tribe.  So, I am left with looking at other goblin units that I can make look like forest goblins.

Right away I decided I wanted to have some goblins on foot – so I will run with some grots.  There are two grot units, and I have chosen the Night Goblin ones because they have an option for netters in the unit – which I really feel fits with the spider-web-thing.  Forest Goblins on foot – check.

I also want to add some support units.  I like squigs, but their inclusion might take away from the whole spider theme – perhaps I will make some spider-squigs somehow?  The Arachnarok spider comes with a catapult, which I will not be using.  It also comes with a shaman on top with spidery webbing that is really reminiscent of the Doom Diver.  Maybe I will add some kind of forest goblin catapult, or forest goblin doom diver to the mix.

webs

Nothing wrong with this tree…

The Wow Factor

Because the theme is so important to me, it’s always been my goal for other players to have a bit of a ‘wow look at that!’ moment when they first see my army.  Having a unique theme, and a well painted army will always get you pretty close to that, but it’s also a good idea to think about what might be something aesthetically that you can do to set your army apart – to make it memorable.  It can be many things: a bold or unique colour scheme, a beautiful display board, a particularly impressive centerpiece model, some painting detail that really catches the eye (like impressive banners, free-handed tattoos, or heradlry for example).

In my case I have decided that I want to really go hard on the bases.  Forest goblins obviously come from a cluttered forest landscape, and the spider-factor just keeps screaming at me to cover logs, mushrooms, and shrubs with some impressive spider webbing.  So that it my plan!

Give It to Me Straight Doc, What Are My Odds!?

When beginning a Call to Arms, or any project, it’s important to be optimistic about your chances of success.  Will I be able to get this army done by the deadline?  Well I am known for being slow, and abandoning projects…  But, I have also completed both the Warmachine and Warhammer 40,000 Call to Arms challenges over the past year or so – so I feel good.  Yeah it’s Christmas, yeah I’ve got three kids, and yeah I have excuses – but I’ll put my odds at 90% to finish – who wants to bet me!?

Join Me (My Spiders are Hungry)!

Whether you are new to Age of Sigmar, or an established player, I highly recommend joining in to the Call to Arms experience.  It’s my absolute favorite way to build an army, and it’s only made better the more people join in.  So consider signing up for Call to Arms today!  Don’t worry, I promise my spiders are friendly (ish)!

Warhammer Age of Sigmar Call to Arms

A Call to Arms army building league is the biggest combination of events that we can do for a miniatures game  In a Call to Arms participants all begin an army at the same time, with the goal of completing the army by a certain deadline.  To encourage participants we will be running great events throughout the league, we will have incentives for everyone to participant and finish their army, and at the end we will have a big party to celebrate everyone’s accomplishment!

Building Your Army:

In our Age of Sigmar Call to Arms players aim to complete a legal 1500 point army of Age of Sigmar using the General’s Handbook army building guidelines.  Participants can use any unpainted miniatures that they have access to (assembled, and even primed is fine), however they should show a staff member, or send us pictures to prove it’s not painted for any miniatures that weren’t bought during the C2A.

Rewards:

In Call to Arms players are rewarded for their participation and accomplishments in the form of Muster Points.  Players will get a Call to Arms tracking sheet when the Call to Arms begins where they will track their Muster Points.  Muster Points can be earned in many ways, and spent at any time for a variety of rewards – it’s up to each player!

Registration: Participants can join in two ways:

Option 1: Pay a $40 entry fee
Option 2: Pay a $20 entry fee and buy either a Start Collecting Bundle, an Age of Sigmar Starter Set, or if none of these suits your army talk with the staff about making another comparable purchase instead.

Important Dates:

Registration Opens: Today (Nov 8).  Players may begin assembling any models they wish, and they may begin painting Battleline units.
Call to Arms Begins: Thursday, November 17.  Players may now begin painting all their miniatures.
Deadline: Sunday, February 5th.  We will have an after-hours party to celebrate!


Events:

Early Bird Buildathon: Sat, November 19th, 4pm
Join us for an model-building marathon!
Entry: $10/4 Muster Points     Prize: Each participant that army-builds for 2+ hours gets a free paint, brush, or glue ($10 max)

The First Muster: Thu, November 24th, 6pm
The Call to Arms kicks-off with a rules & tactics discussion, and some games!
Entry: $5/2 Muster Points     Prize: Players earn ballots for their games, one random player wins a General’s Compendium!

Realm of Heroes: Sat, December 24th, 12pm
Bring your best hero to do battle in two venues: the vaults of a Warhammer Quest game, and Arena of Khorne
Entry: $10/4 Muster Points     Prize: The MVP of each Silver Tower game wins a set of BKG Custom Dice.  The MVP of each Arena of Khorne gladiator battle wins a BKG Tape Measure!

Vanguard Engagement: Sun, January 8th, 11am
Join us for a half-sized 750 point tournament!
Entry: $10/4 Muster Points     Prize: Best General, and Best Sport will win store credit, based on attendance.

Review the Troops: Thu, January 19th, 6pm
Create your own Warscroll Batallion, and try it out against the creations of others.
Entry: $5/2 Muster Points     Prize: Prizes will be awarded for Best Theme, Best Story, and Best Rules, as voted on by the participants.

Call to Arms Finale: Sun, February 5th, 7pm
After the store closes all the participants are invited for pizza, prizes, and gaming!  We will also host a painting contest as well.
Entry: Free – Exclusive to C2A Participants     You Get: Pizza, Drinks, Gaming, Fun!


Earning Muster Points: Here are the ways you can earn Muster Points, and how many of each you get:

  • Register for Call to Arms (4pts)
  • Paint your first Battleline Unit (2pts)
  • Paint a legal 1500pt army by the deadline (12pts)
  • Upgrage your army to a painted 2000pt army by the deadline (+6pts)
  • Upgrade your army by the deadline by a further 500pts beyond 2000pts (+2pts each)
  • Convert, or ‘kit-bash’ a Leader of Behemoth model in your army (1pt)
  • Convert, or ‘kit-bash’ a full unit in your army (1pt)
  • Participate in a Call to Arms event (1pt each)
  • Participate in a Thursday Age of Sigmar gaming night (1pt each)
  • Make a post in our Call to Arms Facebook Group updating the community of your progress (+2pts each / once a month)

Spending Muster Points: Here are the ways you can spend the Muster Points you’ve earned:

  • 1 Point – Enter a ballot in a draw for prizes. Draws will be held during C2A victory celebration in February
  • 1 Point – Select a copy of White Dwarf Magazine from our extensive back-catalog of weekly White Dwarf Magazines.
  • 2 Points – Receive $5.00 off the entry fee to any “Call to Arms” event
  • 4 Points – Select a FREE 12ml Citadel Paint
  • 8 Points – Receive a free copy of the new White Dwarf Magazine!
  • 9 Points – Get a $10.00 credit towards the purchase of any product in store for each 10 points redeemed.
  • 30 Points – Get %50 off the purchase of a Warhammer: Age of Sigmar starter set, or any Start Collecting! Boxed set for Warhammer: Age of Sigmar
  • 60 Points – Get a FREE copy of the Warhammer: Age of Sigmar starter set, or a FREE Start Collecting! boxed set.

Age of Sigmar: Tournament

This summer saw the release of the General’s Handbook, a wonderful resource for creating all kinds of wonderful variation in your games of Age of Sigmar.  Included within this hallowed tome are some guidelines for running tournaments – including, yes, POINTS!  Now that the craziness of summer is past us we are ready to begin running regular Age of Sigmar events using their points system.  This event is the first tournament, so please come out and help us re-launch Age of Sigmar at Black Knight Games!

When: Saturday, November 5th, 11:00am (Registration begins at 10:30am)

Entry Fee: $20.00 ($16.00 for Stronghold Members) – Includes Pizza lunch

Rounds: 3 Rounds, 2 Hours/Round.  Scenarios: Take & Hold (p.110), Blood & Glord (p.111), and Border War (p.113) – All scenarios from the General’s Handbook.

Armies & Guidelines:
Forces will be up to 1500 points, using the ‘Pitched Battle’ rules on p. 106 in the General’s Handbook.  Forces must follow the minimums for a Vanguard force (1-4 Leaders, 2+ Battleline units, 0-2 Artillery, 0-2 Behemoths).

Players may set aside any amount of points as ‘Reinforcement Points’ (p. 108 Generals Handbook).  It is from their Reinforcement Points that players may summon, or otherwise add units to the game – units added in this way DO NOT need to be decided beforehand, so players can draw from any legal miniatures they have on hand – and may even use miniatures that had died earlier in the game.

Forces must be composed exclusively from models from one of the four Grand Alliances (Order, Chaos, Death, & Destruction), and may either take Alliance Abilities from their Grand Alliance, or from their Battletome.

Warscroll Detachments may be taken, however you must pay the additional points for them from the Points section in the General’s Handbook.

Prizes: We will provide prizes for the Best General, Best Sportsman, and Best Presentation in the form of store credit (based on attendance).