Age of Sigmar Call to Arms: Jay’s Journal

Jay HeadshotWith the insanity that was the Black Friday weekend now past I can take a moment and get planning my own Age of Sigmar Call to Arms force.

For those who aren’t familiar, Call to Arms is my favorite way to start an army for a game.  In a Call to Arms we get loads of players all starting up forces for the same game at the same time.  With a bunch of great events to encourage us to complete out armies we all work away learning our armies, and painting them up, with the goal of all finishing by a certain deadline.  The end result is that we get a bunch of excited players all playing new painted armies at the same time – it’s truly a fresh start for any game.

We only do Call to Arms a couple times a year, so now that it is Age of Sigmar’s turn I knew I had to get right involved.  I’ve been playing Warhammer since I was 12, and it’s always had a spot in my hobby-heart.

forrest-goblin

Skitter Skitter

Building to a Theme

I have always been a player that has placed theme above all else.  While there is nothing wrong with building an army around rules you like, my true love has always been to tell a story with the army – it’s something that I feel really helps everyone get into the spirit of the game.

For my army I am going with a Forces of Destruction army, with a Forest Goblin theme!  I have, over the course of a couple of years, accumulated lots of forest goblin miniatures, and now I have the chance to finally use them!  My forest goblins will focus on their orky spider god, and everything about the army will involve spiders, and webbing all over the place on the bases.

How I Will Pull ot Off

When building an army to a theme you will often feel limited with the options available to you.  For example, there are only three forest goblin units: Arachnorok Spiders, Spider Riders, and Boss of Gigantic Spider.  I could certainly just go with those units, but I find it more fun to expand the army a bit further – and to do that I will need to examine other options.

I want to stick with Forces of Destruction, because that will keep the army legal for competitive play.  I could just throw in some Savage Orcs (after all they would look like appropriate allies), but I really just want to stick with a goblin tribe.  So, I am left with looking at other goblin units that I can make look like forest goblins.

Right away I decided I wanted to have some goblins on foot – so I will run with some grots.  There are two grot units, and I have chosen the Night Goblin ones because they have an option for netters in the unit – which I really feel fits with the spider-web-thing.  Forest Goblins on foot – check.

I also want to add some support units.  I like squigs, but their inclusion might take away from the whole spider theme – perhaps I will make some spider-squigs somehow?  The Arachnarok spider comes with a catapult, which I will not be using.  It also comes with a shaman on top with spidery webbing that is really reminiscent of the Doom Diver.  Maybe I will add some kind of forest goblin catapult, or forest goblin doom diver to the mix.

webs

Nothing wrong with this tree…

The Wow Factor

Because the theme is so important to me, it’s always been my goal for other players to have a bit of a ‘wow look at that!’ moment when they first see my army.  Having a unique theme, and a well painted army will always get you pretty close to that, but it’s also a good idea to think about what might be something aesthetically that you can do to set your army apart – to make it memorable.  It can be many things: a bold or unique colour scheme, a beautiful display board, a particularly impressive centerpiece model, some painting detail that really catches the eye (like impressive banners, free-handed tattoos, or heradlry for example).

In my case I have decided that I want to really go hard on the bases.  Forest goblins obviously come from a cluttered forest landscape, and the spider-factor just keeps screaming at me to cover logs, mushrooms, and shrubs with some impressive spider webbing.  So that it my plan!

Give It to Me Straight Doc, What Are My Odds!?

When beginning a Call to Arms, or any project, it’s important to be optimistic about your chances of success.  Will I be able to get this army done by the deadline?  Well I am known for being slow, and abandoning projects…  But, I have also completed both the Warmachine and Warhammer 40,000 Call to Arms challenges over the past year or so – so I feel good.  Yeah it’s Christmas, yeah I’ve got three kids, and yeah I have excuses – but I’ll put my odds at 90% to finish – who wants to bet me!?

Join Me (My Spiders are Hungry)!

Whether you are new to Age of Sigmar, or an established player, I highly recommend joining in to the Call to Arms experience.  It’s my absolute favorite way to build an army, and it’s only made better the more people join in.  So consider signing up for Call to Arms today!  Don’t worry, I promise my spiders are friendly (ish)!

Warhammer Age of Sigmar Call to Arms

A Call to Arms army building league is the biggest combination of events that we can do for a miniatures game  In a Call to Arms participants all begin an army at the same time, with the goal of completing the army by a certain deadline.  To encourage participants we will be running great events throughout the league, we will have incentives for everyone to participant and finish their army, and at the end we will have a big party to celebrate everyone’s accomplishment!

Building Your Army:

In our Age of Sigmar Call to Arms players aim to complete a legal 1500 point army of Age of Sigmar using the General’s Handbook army building guidelines.  Participants can use any unpainted miniatures that they have access to (assembled, and even primed is fine), however they should show a staff member, or send us pictures to prove it’s not painted for any miniatures that weren’t bought during the C2A.

Rewards:

In Call to Arms players are rewarded for their participation and accomplishments in the form of Muster Points.  Players will get a Call to Arms tracking sheet when the Call to Arms begins where they will track their Muster Points.  Muster Points can be earned in many ways, and spent at any time for a variety of rewards – it’s up to each player!

Registration: Participants can join in two ways:

Option 1: Pay a $40 entry fee
Option 2: Pay a $20 entry fee and buy either a Start Collecting Bundle, an Age of Sigmar Starter Set, or if none of these suits your army talk with the staff about making another comparable purchase instead.

Important Dates:

Registration Opens: Today (Nov 8).  Players may begin assembling any models they wish, and they may begin painting Battleline units.
Call to Arms Begins: Thursday, November 17.  Players may now begin painting all their miniatures.
Deadline: Sunday, February 5th.  We will have an after-hours party to celebrate!


Events:

Early Bird Buildathon: Sat, November 19th, 4pm
Join us for an model-building marathon!
Entry: $10/4 Muster Points     Prize: Each participant that army-builds for 2+ hours gets a free paint, brush, or glue ($10 max)

The First Muster: Thu, November 24th, 6pm
The Call to Arms kicks-off with a rules & tactics discussion, and some games!
Entry: $5/2 Muster Points     Prize: Players earn ballots for their games, one random player wins a General’s Compendium!

Realm of Heroes: Sat, December 24th, 12pm
Bring your best hero to do battle in two venues: the vaults of a Warhammer Quest game, and Arena of Khorne
Entry: $10/4 Muster Points     Prize: The MVP of each Silver Tower game wins a set of BKG Custom Dice.  The MVP of each Arena of Khorne gladiator battle wins a BKG Tape Measure!

Vanguard Engagement: Sun, January 8th, 11am
Join us for a half-sized 750 point tournament!
Entry: $10/4 Muster Points     Prize: Best General, and Best Sport will win store credit, based on attendance.

Review the Troops: Thu, January 19th, 6pm
Create your own Warscroll Batallion, and try it out against the creations of others.
Entry: $5/2 Muster Points     Prize: Prizes will be awarded for Best Theme, Best Story, and Best Rules, as voted on by the participants.

Call to Arms Finale: Sun, February 5th, 7pm
After the store closes all the participants are invited for pizza, prizes, and gaming!  We will also host a painting contest as well.
Entry: Free – Exclusive to C2A Participants     You Get: Pizza, Drinks, Gaming, Fun!


Earning Muster Points: Here are the ways you can earn Muster Points, and how many of each you get:

  • Register for Call to Arms (4pts)
  • Paint your first Battleline Unit (2pts)
  • Paint a legal 1500pt army by the deadline (12pts)
  • Upgrage your army to a painted 2000pt army by the deadline (+6pts)
  • Upgrade your army by the deadline by a further 500pts beyond 2000pts (+2pts each)
  • Convert, or ‘kit-bash’ a Leader of Behemoth model in your army (1pt)
  • Convert, or ‘kit-bash’ a full unit in your army (1pt)
  • Participate in a Call to Arms event (1pt each)
  • Participate in a Thursday Age of Sigmar gaming night (1pt each)
  • Make a post in our Call to Arms Facebook Group updating the community of your progress (+2pts each / once a month)

Spending Muster Points: Here are the ways you can spend the Muster Points you’ve earned:

  • 1 Point – Enter a ballot in a draw for prizes. Draws will be held during C2A victory celebration in February
  • 1 Point – Select a copy of White Dwarf Magazine from our extensive back-catalog of weekly White Dwarf Magazines.
  • 2 Points – Receive $5.00 off the entry fee to any “Call to Arms” event
  • 4 Points – Select a FREE 12ml Citadel Paint
  • 8 Points – Receive a free copy of the new White Dwarf Magazine!
  • 9 Points – Get a $10.00 credit towards the purchase of any product in store for each 10 points redeemed.
  • 30 Points – Get %50 off the purchase of a Warhammer: Age of Sigmar starter set, or any Start Collecting! Boxed set for Warhammer: Age of Sigmar
  • 60 Points – Get a FREE copy of the Warhammer: Age of Sigmar starter set, or a FREE Start Collecting! boxed set.

WMH Call to Arms

WMH C2A Banner

Edit:  With the announcement of a brand new edition of Warmachine and Hordes coming in June, we’re postponing the start date of our Call to Arms to line up with this release.  The Call to Arms will officially begin June 12th.

It has been some time since our last Call to Arms event at Black Knight Games for WMH, but we are bringing it back bigger and better than ever!  We are proud to announce Call to Arms: Warmachine & Hordes – the best way to build your army!

What is Call to Arms?:

Call to Arms is a multi-event army building league.  In Call to Arms participants sign up to get their army from zero to finished within a certain time-frame.  Throughout the Call to Arms we will have hobby and gaming events to help create a sense of community among all the participants.  By the end we have a great group of players, who all have a similar sized painted army, and who have been playing games and building their armies together.  It is a truly unifying and exciting gaming experience and yields a strong gaming community afterwards.

How do I join?

Participants can either pay a $30.00 entry fee to join the Call to Arms, or they can get in free by making a $150.00 purchase towards the building of their army (this purchase can be for anything needed to get your army going, be it miniatures, paints, rule books, hobby tools etc.).

What do I get for joining?

In addition to getting a great experience participants of the Call to Arms will get free or discounted entry into all Call to Arms labeled events, as well as the league that will begin once Call to Arms ends.  Participants will get an invitation to the Call to Arms Party, which will be exclusive for Call to Arms participants and will have pizza, drinks, gaming, and will be after the store closes for the day.  Participants will get first crack at spots on the league map when our Warmachine league begins.

There will be achievement prizes for a few special accomplishments for some of those that achieve their deadline goal: First Completed Force, Most Completed Models, Best Painted, & Best Concept.

Additionally any participant that completely finishes their force by the deadline will earn a special, custom Call to Arms reward.sm BK Steampunk v2

What is the goal?

Participants aim to complete a fresh 75 point Warmachine or Hordes army from unpainted to finished by the deadline of Sunday, September 4th.  Participants can use any miniatures that they own that are not yet painted.  Miniatures can be pre-assembled and primed.  If participants wish to use miniatures they already own they can either bring them by to show the staff they aren’t yet painted, or send us a picture of them.

The biggest goal of the Call to Arms is to have a great community of player grow throughout it.  Most of the staff will be getting involved, we will be posting blogs about the events and the forces in progress.  We invite everyone to join the BKG Warmachine Facebook group to showcase your projects, and make plans to play games or paint.  Basically if you’ve ever wanted to see what would happen if Black Knight Games went all-out on a game – this is it.  So don’t miss out.  Gather your forces, and plan out some painting time, and let’s all build our armies together!

40K: Conquest of Galaxas League

40K Conquest of Galaxas

Next week our narative & map-based Warhammer 40,000 league ‘Conquest of Galaxas’ will begin!  All players are welcome to join, even once the league begins, and Call to Arms victors will be given a special discount on the entry fee as part of their reward for finishing!

Begins: Tuesday, March 1st
Ends: Tuesday, April 26th

Entry Fee: $10.00 ($5.00 for those that completed their Call to Arms by the goal)

Prizes: The top three players/teams will earn prizes based on the overall participants, as well as a set of the Call to Arms Custom Objectives!

League: The league is a domination-style map league that will have some narrative elements.  Players are able to play games any day they wish, so while we encourage players to play on Tuesdays for our 40K Game Night, you can still play in this league if you can’t make it on Tuesdays.  Players are able to attack specific players to gain territory, but they can also play pick-up games with anyone else in the league – so getting games in should be easy.

The complete league rules can be found here: (Conquest of Galaxas).  So give them a look, pick your targets on the map, and get gaming!

40K C2A: Tim’s Blog Entry 2 – Easy Painting

The Particular Judge

At this point many of you have seen my posts on the BKG Call to Arms Facebook group (If you’re signed up for the C2A and not in the Facebook group, ask a staff to add you next time you’re in).  I wanted to talk a little about what I’ve managed to paint so far, and what colours and techniques I used to get it done quickly and easily.  This won’t be the blog post that tells you how to paint beautiful non-metallic metals or get realistic source lighting.  My paint scheme is quick, easy, and it looks okay.

Group Shot

 

DunecrawlerWhen picking my colours for an army I plan to paint quickly, I am careful to focus on simple, primary colours and bright metals that take a wash well.  Because it’s easy to apply red over almost anything, but difficult to apply anything over a red, I primed my models in the second most common colour in the scheme, Army Painter Platemail Metal.  One can was lots for my entire army.

Before moving on, I’d like to make a few quick points about priming.  Normally with a primer the goal is not 100% coverage.  With regular primer, I just want to dust a model lightly to avoid losing any detail and to allow paint to stick nicely.  With the colour primer, this is my basecoat.  Because I’m getting most of my tone and depth from washes, my basecoats need to be applied without leaving gaps.  Good rules for priming start with a lot of shaking.  I shake my primer bottle for a full 5 minutes, which is a long time.  When I go to apply paint to a model, I start by just spraying the air, in short bursts, to confirm it isn’t sputtering and get what might be a little bit of dried up paint out of the nozzle.  Next I continue short bursts of paint, starting pointed at open air, moving across the model about 12 inches from it, then ending pointed at open air about.  It’s best to do multiple quick passes then to leave your spray pointed at the model.  I move the model, either in my hand (with a glove or a plastic bag) or on a surface that’s easy to move around.

After priming and letting my models dry, the next step is adding the basecoat of red.  I plan to highlight this once, so I picked a dark red for lots of contrast.  Army Painter Chaotic Red Warpaint takes a few thinned down coats to apply evenly over a large surface.  Typically I don’t worry too much about this colour spilling over to other areas, and use a large brush to get as much paint on in a short time as possible.  Next I touch up any uncovered areas with the Army Painter Platemail Warpaint a colour-match for the primer.  This is also when I’ll carefully go back over any red that should have been metal.

Imperial KnightThe longest step in the entire process, and the most soul crushing, is the brass.  I use Army Painter Weapon Bronze to pick out any details I would like to be brass.  It’s important to use this colour to break up the silver of any otherwise plain looking model.  At this stage of the process the model tends to look quite unfinished and it’s easy to lose faith.  I throw a mostly audio series on Netflix and just grind it out.

Pictured here: I’ve just started the brass on my Imperial Knight, but haven’t gone back and cleaned up the red yet.

After the brass is complete, I apply a liberal wash with Skitarii VanguardCitadel Agrax Earthshade.  This is a warm wash, to match my warm colour scheme.  One of the easiest mistakes to make with a wash is using an inappropriate temperature.  Models washed like this can often look dirty or not used as part of a larger technique.  After applying this wash, while it’s still wet, I go back and wick away areas where the wash has pooled excessively.  The effect makes the metal look deeper and more blended, and adds a dark recess to the red.  Pictured to the right: my Skitarii Vanguards after a wash.  The effect looks reasonably clean and passes the arm-length-test.

Ironstrider BallistarusAfter letting the wash dry, the next stage is highlighting the red.  I used Army Painter Pure Red Warpaint and used the way the wash had settled as a guideline for the high and low places on each model.  In highlighting, I focused on spending a little extra time in one place, like a hood or a cloak edge, and then being quick with the rest of the model.  These coats of red are thinned down considerably, and I’m not as focused on getting a coat that covers the whole surface.  The effect is nice and striking with the Ironstrider Ballistarus pictured here, to the left.

Basing is a critical stage of making a model look good.  For my bases, I decided to Citadel Blackfire Earth Texture Paint.  The textured paints are a new part of the citadel range and basically combine the gluing sand stage with the base coating stage.  The blackfire had a nice Martian orange look, so I only added to it by giving it a light Citadel Seraphim Sepia wash.

On the larger models I plan to add some Citadel Mordheim Turf to add some dried out grass and break up the larger spaces.

I painted the base rims with Citadel Dryad Bark.  Black rimmed bases tend to have an unfinished quality to them.  I wanted to avoid that, stick with my warm tone, but still base with something dark to add contrast.

The last step in the process, and one I’m certainly not finished doing yet, is adding Sicarian Inflitrators“that little bit of extra” to models to supply extra contrast or pick out a cool detail.  With the Sicarian Infiltrators pictured to the right, I added a Citadel Guilliman Blue Glaze to the tasers, the energy coil on their backpacks, and the vent of their blasters.  With everything else on the model being bright, warm colours, the small bit of blue stands out sharply without much effort.

For my HQ, I spent a little extra time on the details.  P3 Menoth White Highlight for her discoloured, unhuman flesh.  TTech-Priest Dominushis warm, cream coloured highlight gives the impression of age warts with a quick wash–not a bad end result for an aged technomage.  Once again I used a little bit of the blue glaze to add some glowing power weapons.  I added a little bit of drybrushed Menoth white to the base, used conservatively, to distinguish a could of the rocks and make the model pop a bit more.

And that’s it so far!  I plan to add some freehanding, a few decals, and maybe even a small allied force.  What do you think so far?  How have you been progressing in the C2A?  Next time you’re by the shop, feel free to challenge me to a 1500 point game.

40K C2A: Jay’s Blog 1 – Enthusiasm

Vote for Magus

My decision on which army to do for the Warhammer 40,000 Call to Arms came to me slowly.  If it had been Age of Sigmar it would have been easy.  Warmachine?  No problem.  But for Warhammer 40,000 I just didn’t know what to do.  I considered many armies, and while many of them appealed to me a bit – they were all missing a very necessary quality for me to truly dive right in: my enthusiasm.

Enthusiasm is a vital component of wargaming.  It is the gasoline that drives your hobby energy.  Enthusiasm is contagious, and I wanted to be contagious.  For me Call to Arms is all about community building.  You take a bunch of people, many of whom may not even know each other, and through a shared experience, multiple gaming sessions, and a single-minded goal we all come together and in the end are an amazing gaming community.  We’ve all gone through the ringer together, have a similar level of experience with our armies, and (very importantly) we all have fully painted armies.  So as the owner of the shop and one of the staff participating I NEEDED to be enthusiastic for my army so that I can share that enthusiasm and help propel the other participants forward.

Everyone finds their enthusiasm in different places.  Some people fall in love with the models.  Some people are gamers through and through and they get excited about what the gaming experience will be like.  Some people love the narrative of their faction and get lost in the lore.  Most of us fall into all three groups to an extent – but my best advice is to look to what excites you and always trust in that.

GenestealerCultSo, I found myself staring at the wall seeking inspiration.  My enthusiasm has always come from the fringes of the lore.  I love to pick a very specific, theme, and stick to it.  Basically I like all my armies to be little unique snowflakes that catch people’s eye and earn me excited responses.  Winning games is fine, but for me personally the real victory comes when people see my weird little hipster-army and get excited because it’s different than what they usually see.  That’s what makes the hours of assembly, planning, converting, and painting worth it for me.

Finally, after a couple of weeks of average ideas, and mediocre inspirations I found my army – all thanks to a passing comment from Justin G. during one of my Paint with Jay sessions.  I was admiring his beautifully painted tyranid army, and through the conversation he casually mentioned the words ‘Genestealer Cult’ – and that kernel of an idea never left my mind.

A Genestealer Cult is a weird old army from Warhammer 40,000.  The Cult is a group of people that have been infected by a genestealer, and they do their best to subvert the planetary government, in order to help soften up a planet for the inevitable Tyranid invasion.  The old models are suitably terrible and old-school and they have a nostalgia factor for me.  The army was exactly the kind of thing I would love working on.  It’s an actual force that many people would recognize, but not one that they will have seen much, if ever.  It provides me with opportunities to tinker with the army lists, and to do some converting.  It had everything I wanted – and I had finally found the enthusiasm I was looking for!

Next time I will talk about how to take a neat idea and find ways to make it fit in to the actual rules of the game, and how I plan to do just that with my happy little cult.

Interested in joining the Call to Arms?  You still can!  Details HERE
C2A participants, don’t forget to join the Call to Arms Facebook Group!

 

40K C2A: Tim’s Blog Entry 1 – List Building

The Particular JudgeAs part of the Warhammer 40K Call to Arms that just started at Black Knight Games, Mykk, Jay, and I all agreed to start up new armies, some of us coming back to 40K after a long time.  In my case, I was a Magic: the Gathering player before I was ever a minis gamer, so the first place I wanted to start was with list building.

For anyone who knows me as a Warmachine player, you’ll know I enjoy a list that has the potential to be fielded at a tournament.  40K has some amazing narratives, but I wanted to first find an army I was excited about the storyline for that could also hold its own against a field of strong players.  I did a little bit of research and, because I’m not a spectacularly experience 40K list builder, I looked at a couple of formations that give powerful advantages and guide list building.Adeptus Mechanicus War Convocation

I settled on the Adeptus Mechanicus War Convocation (pictured right) from White Dwarf 69.  The list has some powerful advantages, like free wargear, plasma weapons not getting hot, and Cult Mechanicus prayers to the machine god working on all of my models.  The formation also forces me to take a fairly restrictive set of things, which makes building my 1500 points pretty easy.  So let’s go over what I’m taking!

01630cd5b26c0cfe25c1c105bff81472ce6ad342baStarting with my warlord, I’ve included a Tech-Priest Dominus as my HQ from the Cult Mechanicus codex.  This ambiguously gendered transhumanist has a Power Axe and a walking stick which, while seemingly contradictory, is also pretty badass.  I gave her an Eradication Raygun and a Phosphor Serpenta as ranged weapons, and a Stasis Field as a defensive option.  From the Relics of Mars list, she took The Scryerskull Perspicatus, allowing her to scry inside enemy vehicles and let my army damage them more easily.

One of the perks of my formation is rerolling the warlord trait, so I’m hoping to always have something cool for each battle.

01cb6031fb2250e3f964bbc15f74528210ab6f850cCult Mechanicus troops are extremely well armed, and my two squads of three Kataphron Destroyers are no exception.  Equipped with cognis flamers, these guys have a serious wall of death if you charge them.  I also gave them Grav-cannons to take out well armored troops like terminators.  Access to these kind of heavy guns comes at a cost, of course, as these guys only have a 4+ armour save.  Here’s hoping that these rolling tread-centaurs make it to my enemies in time to bring this firepower to bear.  I wonder if tread-centaurs is ever going to catch on?

 

012087f93a37d98f57e040c8a59b1afa3bbfdb176dFrom the Skitarii side of my army, the Ironstrider Ballistarus is a rapidly re-deployable gun platform.  A twin linked cognis lascannon can even hit Flyers with a re-rolled 5 or 6, so the one shot it has can be aimed at any reasonable target of opportunity.  Obviously, I’d rather be using this guy to wreck tanks or enemy artillery from a safe distance.  If you look closely at the model you can see one of the guys operating it actually has his legs chopped off and is piloting the walker by literally walking.  Gross.

 

01f2586b1145ef02970332785d2d4e74a6cfb1bff7My real answer to enemy fliers comes in the Onager Dunecrawler outfitted with an Icarus Array.  This walking tank shoots flying enemy models at regular ballistics skill, and even has an interceptor gun that can shoot a flier coming in from reserves.  While not spectacularly great at any other job, I figured it was important to have something in my army that can deal with all the airships out there.

 

017a85cebd6ed4634117113e3b95514ec4816bf867I haven’t, at the time of writing this, quite finished assembling my Sicarians.  Pictured here you have the officers for each unit, with the armless, headless, torsos of the remaining models.  Sicarians are interesting, and I haven’t figured out exactly how to play them yet.  The Ruststalkers are clearly powerful close combat troops and have the ability to move quickly from covered areas while perhaps capturing objectives on my opponent’s side of the table?  01ff3f7e551512727b8aa8728caec9cd7484bbf723The Infiltrators have guns, as well as decent combat abilities.  Unsurprisingly, they may also infiltrate, allowing me to keep them in reserves.  I’m not sure when I would want to do that, so I’ll have to try out some different things with them and see how the games go.

 

01bd9d46c8eab1ccf6941cf26c72199d8e9f0375abNot all Skitarii soldiers are robot grasshoppers, of course.  Some of the faithful martians are just normal folks equipped with the best technology in the galaxy and respirators to protect them from the harsh radiation of their own equipment.  The Skitari Vanguard are another middle of the board unit, with a couple of Plasma Caliver weapons in the squad, they’re able to dish out heavy weaponry from 18″ away.  I’ll probably use their scout move to position these folks near some cover or at a reasonable vantage point.

 

01bdafa7e8ceab02ba6db49f775fe72413b152e5ecBy contrast, Skitarii Rangers have some really long range rifles.  These hooded snipers shoot comfortably at 30″ and even 60″ with their weapon attachments, these guys are going to hang out at the back of my board picking off targets of opportunity.  A gun for all occasions might as well be the motto of the Adeptus Mechanicus.  I’m pretty sure the first time these guys die unceremoniously

 

01fa82e4fc9318ebdc1f62fec52c1019ff1e398013Last but not least, what’s an army without some kind of fantastic centrepiece?  When the Imperium first discovered the Knight worlds, cut off from other parts of the galaxy for generations, the Imperial Knights were in dramatic need of repair.  So several families pledged the service of their knights in exchange for the technological assistance of the Adeptus Mechanicus.  These huge gun platforms serve alongside the Skitarii forces wading into battle armed to the teeth.  I got some assistance from Jay, who’s a talented sculptor, to put a Skitarii Ranger style hood on my Imperial Knight Crusader, as none of the Mechanicus head options suited my aesthetic.  The crusader has a number of gun options, but I went with the Rapid-fire Battle Cannon, to drop a couple of huge templates from backfield, an Avenger Gatling-Gun for a quantity over quality approach to shooting, and another meltagun.   The kit also allows for a carapace mounted gun, so I took a Stormspear Rocket Launcher.  It seemed like a good choice, given my Onager Dunecrawler is already my dedicated anti-flier piece.

 

Putting it all together, the army really looks great, even without having started painting it.  I’m planning on priming in silver to cover all my extensive recessed metals, and then using red as my primary colour (typical of the Martian style).  I’ll post some updates once I have some colours on these guys, or have played a few games.

In the meantime, sign up for the Call to Arms and show us what you’ve been working on!  It’s only $30 to register, which gets you free entry to all of the events that are a part of the Call to Arms, an awesome party for everyone, and a custom set of objective prizes for anyone who finishes by February.  On top of that, if you spend $150 on stuff specifically for your new army, BKG will waive the $30 and give you entry for free.  Make sure once you do sign up that you join the BKG Call to Arms Facebook group to show off what you’re working on and stay motivated.01253f9fef976229cdf15cce08febfda48848ffed7

Oh, and one other thing.  Jay, Mike and I entered into a bit of a side bet.  Anyone who doesn’t finish his army has to buy dinner for anyone who does finish.  Mike’s a motivated guy and knows how to paint an army fast, but I’m not so certain about Jay.  Any recommendations as to where Mike and I should have him take us?

40K: Call to Arms Events

40K Call to Arms

For our article on the Call to Arms army building league click HERE.

Call to Arms will include several different event types.  These events (apart from the Call to Arms Party) will be open to non-Call to Arms participants as well, however Call to Arms participants will get in for Free.

Saturdays: Painting with Jay at 12:00pm

Almost every Saturday we will be running our usual Paint with Jay event.  Paint with Jay is a time for anyone to come and hang out and paint or assemble with a group of people, getting tips and talking, and having a fun time with the hobby side of the game.  During the Call to Arms span Jay will always be working on his force, and we will run some specific Call to Arms themed seminars as well.  Free to all.

Tuesdays: 40K Game Night at 6pm

Every Tuesday evening is Warhammer 40,000 game night.  During Call to Arms we will be upping our game on Tuesdays.  Some Tuesdays we will have a fun scenario available for players to use during pick-up games, but every couple game nights we will be hosting a special event night with a more organized feel to it:

Nov 17 – Build n’ Battle Tank Fight
Bring one unassembled vehicle or monstrous creature, build it, and fight!  $5 Entry, Free for C2A Participants

Dec 1 – Battle of Skull Chasm Megabattle
Bring 1 Painted HQ Unit to fight in a Battle Royal.  $5 Entry, Free for C2A Participants

Dec 15 – 300pt Killteam Tournament
Bring a 300pt Fully Painted Kill Team, 3 Rounds.  $5 Entry, Free for C2A Participants

Dec 29 – Infiltration of Space Hulk 0051444
Bring a painted 5 model squad for a tile-based scenario event.  $5 Entry, Free for C2A Participants

Jan 12 – 500pt Tournament
Bring 500pts, fully painted.  3 Rounds, 50mins each.  $5 Entry, Free for C2A Participants

Jan 26 – Grudge Match
Bring everything you have painted for the C2A (or up to 1000pts if you aren’t in it) and we will pair you against someone for a series of battles.  $5 Entry, Free for C2A Participants

Feb 9 – Death Race
Bring one painted Vehicle, or Fast Attack Choice and speed to victory!  $5 Entry, Free for C2A Participants

Sunday, November 29: Bitz Swap

Bring all your leftover bitz, sprues, and minis from your collection and trade with each other!  A small goody bag of bitz will be supplied for those that participate to ensure everyone has something to trade.  $5 Entry, Free for C2A Participants.

Sunday, January 31st: Unfair Tournament

Bring all of the models you have painted for the Call to Arms (or if you aren’t in the Call to Arms up to 1000pts Battleforged fully painted) for a tournament day.  3 Rounds.  $10 Entry, Free for C2A Participants.

Painting Contests:

There will be two painting contests throughout this event. Be sure to submit your miniature for judging by 12pm on the Saturday of the event for judging.  The top three entrants will win a prize.  $5 Entry for each event, Free for C2A Participants.

Saturday, November 28: Single Model
Submit any small-scale miniature (20mm-30mm Base, or Cavalry/Bike base)

Saturday, February 6: Big Model
Submit any large-scale miniature (Vehicles & Monstrous Creatures)

Victory Celebration:

For the deadline we will be hosting a party for all Call to Arms participants.  The event will begin when the store closes on Sunday, February 21st, 7pm.  Call to Arms participants will enjoy after-hours gaming, pizza, snacks and drinks!  At the party we will unveil the super-secret Warhammer 40,000 league that will begin the following week, and give Call to Arms participants the chance to take up their starting positions on the map early.  We will also have rewards for those that completed their armies in time!

Super Secret 40K League:

Immediately following the completion of the Call to Arms we will begin an epic map-based Warhammer 40,000 league.  But shhhh…it’s a secret.  Entry Fee TBD, C2A participants will get in Free.

 TL;DR – 40K…so much 40K!

Warhammer 40,000 Call to Arms

40K Call to Arms

It has been some time since our last Call to Arms event at Black Knight Games, but we are bringing it back bigger and better than ever!  We are proud to announce Call to Arms: Warhammer 40,000 – the best way to build your army!

What is Call to Arms?:

Call to Arms is a multi-event army building league.  In Call to Arms participants sign up to get their army from zero to finished within a certain time-frame.  Throughout the Call to Arms we will have hobby and gaming events to help create a sense of community among all the participants.  By the end we have a great group of players, who all have a similar sized painted army, and who have been playing games and building their armies together.  It is a truly unifying and exciting gaming experience and yields a strong gaming community afterwards.

BK WH40KHow do I join?

Participants can either pay a $30.00 entry fee to join the Call to Arms, or they can get in free by making a $150.00+ purchase towards the building of their army (this purchase can be for anything needed to get your army going, be it miniatures, paints, rule books, hobby tools etc.).

What do I get for joining?

In addition to getting a great experience participants of the Call to Arms will get free entry to all Call to Arms labeled events, as well as the league that will begin once Call to Arms ends.  They will get an invitation to the Call to Arms Party, which will be exclusive for Call to Arms participants and will have pizza, drinks, gaming, and will be after the store closes for the day.  Participants will get first crack at spots on the league map when our 40K league begins.

There will be achievement prizes for a few special accomplishments for some of those that achieve their deadline goal: First Completed Force, Most Completed Models, Best Painted, Best Concept

Additionally any participant that completely finishes their force by the deadline will earn as reward a Set of custom sculpted Call to Arms objective markers!

What is the goal?

Participants aim to complete a fresh 1500 point Warhammer 40,000 army from unpainted to finished by the deadline of Sunday, February 21st.  Participants can use any miniatures that they own that are not yet painted.  Miniatures can be pre-assembled and primed.  If participants wish to use miniatures they already own they can either bring them by to show the staff they aren’t yet painted, or send us a picture of them.

The biggest goal of the Call to Arms is to have a great community of 40K player grow throughout it.  Most of the staff will be getting involved, we will be posting blogs about the events and the forces in progress.  We have created a Facebook group for all of our participants to showcase their projects, and make plans to play games or paint.  Basically if you’ve ever wanted to see what would happen if Black Knight Games went all-out on a game – this is it.  So don’t miss out.  Gather your forces, and plan out some painting time, and let’s all build our armies together!

Announcing Warhammer 40,000 Call to Arms!

40K Call to Arms

After a long deliberation, and sorting through dozens of survey responses Black Knight Games is proud to announce our first Call to Arms event in almost two years: Warhammer 40,000!  Call to Arms is an army-building league where many participants join in and build a new (or expand on an old) army from scratch!

This Call to Arms will feature all three of Tim, Mykk, and Jay, and is open to anyone looking to start, get back in to, expand upon, or in any other ways build an army for Warhammer 40,000.  The league will include incentives for those that finish, plenty of gaming and hobby support events, a party at the end, and will lead in to a map-based league at the finish.  If you’ve ever wondered what it would look like for Black Knight Games to go all-out on a game for a few months you are about to find out!  More information will come shortly, but we can announce that the event will begin on November 14th – which just so happens to be the release date of all the new Horus Heresy stuff (coincidence?…).

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We had tons of interest in the Call to Arms survey, and while we decided to begin with Warhammer 40,000 we got to see just how many people were interested in Warmachine & Hordes, as well as Age of Sigmar – and it was a ton of people.  So we have some great news for the members of those communities as well!
WMH 2

 

We are happy to announce that we will be beginning a Challenge Board league very shortly at Black Knight Games.  A challenge board is a player ranking where participants have a personalized tag on the board, and they work their way to the top by challenging and defeating their rivals.  If you can last at the top of the board for long enough you will earn a prize!  The Challenge Board League will be a great way for Warmachine & Hordes players to add a little something to their games on game nights, and at other times as well!

We are also very happy to announce that Warmachine & Hordes will be our next Call to Arms event, and we are already beginning plans for it.  So lock in April 17th on your calendar and prepare to build your army!  Jay has already made a big bet with Tim to ensure he’s got plenty of motivation to finish (beyond just beating Tim).

Warhammer AoS

Age of Sigmar is still a relatively new game at Black Knight Games, and we intend to support it well!  We have now added an Age of Sigmar game night to the calendar; beginning this month Age of Sigmar players can gather at 6pm every Thursday!  We have also scheduled our next Battle of the Scrolls event for Sunday, November 29th – so gather ye scrolls and do your best to defeat Jay and earn eternal glory…and some cool prizes too!